EditDetails.cs
EditDetails.cs
//-----------------------------------------------------------------------
// <copyright file="EditDetails.cs" company="Softlayer">
// SoftLayer Technologies, Inc.
// </copyright>
// <license>
// http://sldn.softlayer.com/article/License
// </license>
//-----------------------------------------------------------------------
namespace EditDetailsNamespace
{
using System;
using System.Collections.Generic;
class EditDetails
{
/// <summary>
/// Editing a server's basic information
/// Changing the notes property for a single server record to the sentence "This
/// is my fastest server!" using the editObject() method in the
/// SoftLayer_Hardware_Server API service. See below for more details.
/// </summary>
/// <manualPages>
/// http://sldn.softlayer.com/reference/services/SoftLayer_Hardware_Server/editObject
/// </manualPages>
static void Main(string[] args)
{
// Your SoftLayer API username and key.
string username = "set me";
string apiKey = "set me";
// The name of the server we wish to edit.
string serverName = "test1";
// Creating a connection to the SoftLayer_Account API service and
// bind our API username and key to it.
authenticate authenticate = new authenticate();
authenticate.username = username;
authenticate.apiKey = apiKey;
// Declaring a new API service object for the SoftLayer_Account API service.
SoftLayer_AccountService accountService = new SoftLayer_AccountService();
accountService.authenticateValue = authenticate;
// Calling the getHardware() method from the SoftLayer_Account API service to get
// a list of hardware on your account, including id numbers.
SoftLayer_Hardware[] hardwares = null;
try
{
// Making the call to retrieve our hardware records.
hardwares = accountService.getHardware();
}
catch (Exception e)
{
// If there was an error returned from the SoftLayer API then bomb out with the
// error message.
Console.WriteLine("Unable to retrieve hardware. " + e.Message);
}
// Looking for the server name to get its id
int hardwareId = -1;
foreach (var hardware in hardwares)
{
if (serverName.Equals(hardware.hostname))
{
hardwareId = hardware.id.GetValueOrDefault();
}
}
if (hardwareId == -1)
{
throw new Exception("Unable to find the server with the name " + serverName);
}
// Declaring a new API service object for the SoftLayer_Account API service.
SoftLayer_Hardware_ServerService hardwareServerService = new SoftLayer_Hardware_ServerService();
hardwareServerService.authenticateValue = authenticate;
// Setting the init parameter with the hardware ID to edit
SoftLayer_Hardware_ServerInitParameters hardwareInitParameter = new SoftLayer_Hardware_ServerInitParameters();
hardwareInitParameter.id = hardwareId;
hardwareServerService.SoftLayer_Hardware_ServerInitParametersValue = hardwareInitParameter;
// Defining the new local properties to set.
// A SoftLayer_Hardware_Server record has a few local properties that you can
// change via the API. Every service's editObject() method takes a single
// parameter, a skeleton object that only defines the properties we wish to
// change. While we're only editing a server's notes in this example you can
// also use editObject() to edit the server's hostname and domain record.
SoftLayer_Hardware_Server editTemplate = new SoftLayer_Hardware_Server();
editTemplate.notes = "This is my fastest server!";
try
{
// Editing our server record.
var result = hardwareServerService.editObject(editTemplate);
Console.WriteLine("Server edited");
}
catch (Exception e)
{
// If there was an error returned from the SoftLayer API then bomb out with the
// error message.
Console.WriteLine("Unable to retrieve hardware. " + e.Message);
}
}
}
}