GetServerDetails.cs
GetServerDetails.cs
//-----------------------------------------------------------------------
// <copyright file="GetServerDetails.cs" company="Softlayer">
// SoftLayer Technologies, Inc.
// </copyright>
// <license>
// http://sldn.softlayer.com/article/License
// </license>
//-----------------------------------------------------------------------
namespace GetServerDetailsNamespace
{
using System;
using System.Collections.Generic;
class GetServerDetails
{
/// <summary>
/// Retrieve a list of hardware and print a report with server hostname, domain,
/// login info, network, CPU, and RAM details.
/// This script makes a single call to the getHardware() method in the
/// SoftLayer_Account API service
/// (http://sldn.softlayer.com/reference/services/SoftLayer_Account/getHardware)
/// and uses an object mask to retrieve related information.
/// </summary>
/// <manualPages>
/// http://sldn.softlayer.com/reference/services/SoftLayer_Hardware_Server/getObject
/// http://sldn.softlayer.com/reference/datatype/SoftLayer_Hardware_Server/
/// </manualPages>
static void Main(string[] args)
{
// Your SoftLayer API username.
string username = "set me";
// Your SoftLayer API key.
string apiKey = "set me";
// Creating a connection to the SoftLayer_Account API service and
// bind our API username and key to it.
authenticate authenticate = new authenticate();
authenticate.username = username;
authenticate.apiKey = apiKey;
// Declaring a new API service object for the SoftLayer_Account API service.
SoftLayer_AccountService accountService = new SoftLayer_AccountService();
accountService.authenticateValue = authenticate;
// Adding an object mask to retrieve our hardwares' related items such as its
// operating system, hardware components, and network components. Object masks
// can retrieve any information related to your object. See
// http://sldn.softlayer.com/reference/datatypes/SoftLayer_Hardware_Server
// for a list of the relational properties you can retrieve along with hardware.
SoftLayer_AccountObjectMask objectMask = new SoftLayer_AccountObjectMask();
objectMask.mask = new SoftLayer_Account();
objectMask.mask.hardware = new SoftLayer_Hardware[1];
objectMask.mask.hardware[0] = new SoftLayer_Hardware();
objectMask.mask.hardware[0].processors = new SoftLayer_Hardware_Component[1];
objectMask.mask.hardware[0].processorCount = new uint();
objectMask.mask.hardware[0].processorCountSpecified = true;
objectMask.mask.hardware[0].memory = new SoftLayer_Hardware_Component[1];
objectMask.mask.hardware[0].memoryCount = new uint();
objectMask.mask.hardware[0].memoryCountSpecified = true;
objectMask.mask.hardware[0].networkComponents = new SoftLayer_Network_Component[1];
objectMask.mask.hardware[0].networkComponents[0] = new SoftLayer_Network_Component();
objectMask.mask.hardware[0].operatingSystem = new SoftLayer_Software_Component_OperatingSystem();
objectMask.mask.hardware[0].operatingSystem.passwords = new SoftLayer_Software_Component_Password[1];
objectMask.mask.hardware[0].operatingSystem.passwords[0] = new SoftLayer_Software_Component_Password();
accountService.SoftLayer_AccountObjectMaskValue = objectMask;
SoftLayer_Hardware[] hardwares = null;
try
{
// Making the call to retrieve our hardware records.
hardwares = (SoftLayer_Hardware[])accountService.getHardware();
}
catch (Exception e)
{
// If there was an error returned from the SoftLayer API then bomb out with the
// error message.
Console.WriteLine("Unable to retrieve hardware. " + e.Message);
}
foreach (var hardware in hardwares)
{
var passwords = hardware.operatingSystem.passwords[0];
var networks = hardware.networkComponents;
// Go through the hardware's network components to get it's public and
// private network ports. Save MAC addresses.
string publicMacAddress = "not found";
string privateMacAddress = "not found";
foreach (var network in networks)
{
// SoftLayer uses eth0 on the private network and eth1 on the public
// network.
if (network.name.Equals("eth") && network.port == 0)
{
privateMacAddress = network.macAddress;
}
else
{
if (network.name.Equals("eth") && network.port == 1)
{
publicMacAddress = network.macAddress;
}
}
}
// Hardware can only have like processors in them, so use the first item in
// the processors array to get the type of processor in the server.
string processorType = hardware.processors[0].hardwareComponentModel.hardwareGenericComponentModel.capacity +
hardware.processors[0].hardwareComponentModel.hardwareGenericComponentModel.units + " " +
hardware.processors[0].hardwareComponentModel.hardwareGenericComponentModel.description;
// Treat memory the same way we did processors.
string memoryType = hardware.memory[0].hardwareComponentModel.hardwareGenericComponentModel.capacity +
hardware.memory[0].hardwareComponentModel.hardwareGenericComponentModel.units + " " +
hardware.memory[0].hardwareComponentModel.hardwareGenericComponentModel.description;
// All done! Print hardware info.
Console.WriteLine("Hostname: " + hardware.hostname);
Console.WriteLine("Domain: " + hardware.domain);
Console.WriteLine("Login: " + passwords.username + "/" + passwords.password);
Console.WriteLine("Public IP Address: " + hardware.primaryIpAddress);
Console.WriteLine("Public MAC Address: " + publicMacAddress);
Console.WriteLine("Private MAC Address: " + privateMacAddress);
Console.WriteLine("CPUs: " + hardware.processorCount + "x " + processorType);
Console.WriteLine("RAM: " + hardware.memoryCount + "x " + processorType);
Console.WriteLine(" ");
}
}
/// <summary>
/// Convert an object to a json to print it beautiful.
/// </summary>
/// <param name="obj"></param>
/// <returns>a json string</returns>
public static string objectToJson(Object obj)
{
string json = Newtonsoft.Json.JsonConvert.SerializeObject(obj, Newtonsoft.Json.Formatting.Indented);
JsonPrettyPrinterPlus.JsonPrettyPrinter jsonPP = new JsonPrettyPrinterPlus.JsonPrettyPrinter(new JsonPrettyPrinterPlus.JsonPrettyPrinterInternals.JsonPPStrategyContext());
string jsonx = jsonPP.PrettyPrint(json);
return jsonx;
}
}
}